At 10th level, a spiritualist always gains the benefits of bonded senses when her phantom is manifested. She can cast any spell she knows without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell’s level. When she does, she uses this bonded manifestation to enhance her own abilities while the phantom is still bound to her consciousness. A spiritualist begins play knowing four 0-level spells and two 1st-level spells of the spiritualist’s choice. Fully manifested phantoms can use magic items (though not wield weapons) appropriate to their forms. Fear phantoms are often horrifying to behold. The phantom gains a second emotional focus. Latest Pathfinder products in the Open Gaming Store. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form. When he changes his focus, he loses access to his Skill Focus feat and the feat he gained at 4th level, and he wields emotional focus powers as if his spiritualist level and phantom Hit Dice were 3 lower. | Dungeon World SRD Knacks prepared using another spell slot, because of metamagic feats applied to them, for example, consume spell slots as normal. She can dismiss the effects of a bonded manifestation as a free action, but even if she dismisses a bonded manifestation on the same round that she used it, it counts as 1 round of use. A phantom can’t have more ranks in a skill than it has Hit Dice. The type of each ability and its power are determined by the spiritualist’s level. Each hit point sacrificed in this way prevents 1 point of damage dealt to the phantom. If the phantom is banished to the Ethereal Plane, it can’t return to the spiritualist’s consciousness or manifest again for 24 hours. This lists the phantom’s total skill ranks. Phantoms may retain some of their memories from life, but not many. The level 7, 12, and 17 abilities are meant to replace the Emotion abilities, it seems. It also grants a +4 bonus on saving throws against all mind-affecting effects; at 12th level, this bonus increases to +8. This ability functions as dimension door, using the spiritualist’s class level as the caster level. | 3.5e SRD When a spiritualist starts her turn and her ectoplasmic phantom is more than 50 feet away from her (but closer than 100 feet), the spiritualist must concentrate on the link as a full-round action that provokes attacks of opportunity or the ectoplasmic phantom immediately returns to the Ethereal Plane and cannot be summoned from that plane for 24 hours. 5th Edition SRD! Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute. The level 7, 12, and 17 abilities are meant to replace the Emotion abilities, it seems. They also have a emotional focus based around their personality and death experience which grants them additional abilities. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Skills : The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice. A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. Such a fusing of consciousnesses creates a spiritualist—the master of a single powerful phantom whom the spiritualist can manifest to do her bidding. See the Phantoms section for more information. The women were offered the opportunity to talk about illness-related thoughts and reactions, as well as to express feelings of anxiety, fear and anguish with a n … At 4th level, whenever a spiritualist is within the reach of her ectoplasmic manifested phantom, she gains a +2 shield bonus to her Armor Class and a +2 circumstance bonus on her saving throws. | The Modern Path SRD Divine Purpose: A fated guide's phantom gains Deific Obedience as a bonus feat, though the spiritualist must obey her god's obedience to gain any benefit. I think that's incorrect, looking back over things. New Pages These are the phantom’s base saving throw bonuses. In some cases, a capstone specifies what ability it replaces. An incorporeal phantom, like many ghosts , can pass through physical objects and likewise cannot be harmed by most mundane physical weapons , but also might be incapable of interacting with the material world. If the ectoplasmic phantom is ever more than 100 feet away from its spiritualist, or the incorporeal phantom is ever 50 feet away from the spiritualist or outside of line of effect from the spiritualist for more than 1 round per spiritualist level the spiritualist possesses, the tether is automatically broken; the phantom immediately returns to the Ethereal Plane and can’t be summoned from that plane for 24 hours. Dev says that it is not meant to have a Focus, but wasn't clarified properly in the text. A phantom was once a sentient, living creature that experienced great turmoil in life or during death. “Phantoms” are relatively simple and straightforward compared to other similar options, but as such they tend to be much less versatile. Saving Throw Will negates (harmless, object); Spell Resistance no. Phantoms are considered outsiders for the purpose of determining which spells affect them. At 14th level, a spiritualist’s life force becomes intrinsically linked with the phantom’s spiritual essence. At 12th level, the ectoplasmatist chooses a single emotional focus (anger, dedication, despair, fear, hatred, jealousy, or zeal). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. Emotional Focus Your choice of Emotional Focus is a bit like choosing an animal for an animal companion, in that it defines the Phantom's appearance and capabilities. When a spiritualist uses this ability, she must choose either ectoplasmic or incorporeal form. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Phantoms are self-involved, even jealous, creatures that do not play well with other summoned companions. At 9th level, a spiritualist gains the ability to see many things normally hidden from sight. Humans Lacking traditions on which to base their understanding of the occult, psychic humans often join strange cults to … Legal Information/Open Game License, Fan Labs She gains the ability to use see invisibility as a spell-like ability once per day, with a duration of 10 minutes. 1. As long as the phantom has 1 or more hit points, when the spiritualist takes damage that would reduce her to fewer than 0 hit points, those points of damage are transferred to the phantom instead. A psychic spellcaster marshals her desire in order to focus and release the spell’s energy. Phantom feats are set once chosen. Product Identity: The following items are hereby identified as Product Identity, as … A spiritualist can cast only a certain number of spells of each spell level per day. Each time she fully manifests her phantom, the spiritualist must choose whether to manifest the phantom in either ectoplasmic or incorporeal form. When a mind-affecting effect is shunted into the phantom’s consciousness, spells such as dispel magic and break enchantment can be cast on the spiritualist to end the effect’s duration as if the spiritualist were affected by the mind-affecting effect. Each phantom has an emotional focus—a powerful emotion based on some experience in life that keeps it tethered to the Material and Ethereal planes. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. Saves: Two good saves, and they're the important ones. The spiritualist and allies within range don’t gain this bonus if the manifested phantom is grappled, helpless, or unconscious. 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